Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!Ī: They are placed in the vanilla research tab.Ī: Yes you can. This is how the game is coded and there is nothing we can do about it.Ī: There is NO NEW WOOD TYPES in this mod. Q: I can’t place any floor I want on stone or steel bridges!Ī: You can’t do that with vanilla bridges either. Q: What do I do if a structure disappears upon being built?Ī: Move the mod further down the mod load order. Xrussha, a programmer responsible for the xml of the mod.Ī: I sure hope it is. Legodude, a programmer responsible for C# of the mod. ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors. Oskar Potocki, an artist and a designer, responsible for art and visual presentation. Post any bugs you encounter in the comment section below. If any pieces of furniture disappear upon being built, move the mod further up the mod queue. I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be! I want less, but I want more significant! I want new fences, but I don't want more fence types than there are floor types. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes. Vanilla Furniture Expanded - Architect has been on my mind for a very long time. While they don't mind sleeping with others in a hospital, they do get disturbed by them walking around, and dirt can more easily affect cleanliness as well.This module is a part of Vanilla Furniture Expanded which can be downloaded below. If you have even more resources you can build a separate room for each colonist. Patients lying in hospital beds within the viewing area will watch TV to entertain themselves when they are bored, and you won't need colonists coming to cheer them up as their only joy source. To provide joy, you may also build or buy televisions to install into your hospitals. This is good, especially considering that some colonists will stay in the hospital for a long time (such as the severely injured, incapacitated or sick). Herbal medicine will degrade if left in heat, though even in relatively high heat IIRC it takes 3 months to degrade so it's pretty safe to store as you described.Decorating hospitals to make them beautiful can give colonists inside a great mood boost (max +15, plus impressive room stats). Originally posted by TOYG:Probably this guide was written before shelves were in vanilla. Sometimes just that little distance can already make a difference between life and death. Store your medicine near (not in) your hospital so your doctors can quickly grab them to patch up colonists before they bleed to death. The vitals monitor brings even better boosts to treatment and immunity gain, so once you've researched them it's recommended that you put them down near your hospital beds. Colonists resting in a hospital bed also heal faster than they do when on a normal bed. Being made specially for medical purposes, they provide a boost to treatment quality and immunity gain speed, meaning that your colonists will gain immunity to diseases faster, hence recovering faster and are less likely to die. If you have hospital beds researched, obviously you will want to use them instead of your regular beds. If you need to you can also build a mini-hospital or clinic elsewhere in the base. Keep doors open, or use autodoors so they don't obstruct colonists' access. Hospitals should be built somewhere where colonists can quickly bring their downed comrades to treat them. Sterile floors provide a slight cleanliness buff that can increase surgery success chance and reduce wound infection chance. While in early game you can live on a rudimentary hospital, or even a spare room converted into a temporary infirmary, in midgame you should have something more dedicated than that.įor starters, a decent hospital should have sterile tiles as a floor instead of any other flooring.
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